Weekly Update 02 - Less Small-ish


So here's the thing: AI is hard.

Well... kinda.

This week was focused on it and planning/designing in general. I need to get down an agile schedule (or just some kind of schedule at all) so that I have an easier time working on things and not bouncing around every time I work on a little task.

In this build you can spawn enemies and fly around but its not a bug-free haven. I've learned that instantiating a random ship in the area also brings along ALL data, so their current health/state/etc... So if you start the scene and start cloning ships, they'll have their cloned ships target and AI state.

Files

project-lonestar-win.zip 238 MB
Version 0.0.136 Jan 13, 2019

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