Weekly Update 02 - Less Small-ish
Project Lonestar » Devlog
So here's the thing: AI is hard.
Well... kinda.
This week was focused on it and planning/designing in general. I need to get down an agile schedule (or just some kind of schedule at all) so that I have an easier time working on things and not bouncing around every time I work on a little task.
In this build you can spawn enemies and fly around but its not a bug-free haven. I've learned that instantiating a random ship in the area also brings along ALL data, so their current health/state/etc... So if you start the scene and start cloning ships, they'll have their cloned ships target and AI state.
Files
project-lonestar-win.zip 238 MB
Version 0.0.136 Jan 13, 2019
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Project Lonestar
A third-person space adventure with emphasis on exploration and loot
Status | In development |
Author | tsny |
Genre | Role Playing, Adventure |
Tags | 3D, Exploration, freelancer, Loot, Remake, Space, Space Sim, Third Person, Unity |
Languages | English |
More posts
- Screen Shot Sunday - AtmosphereSep 15, 2019
- September UpdateSep 09, 2019
- Lonestar - Damage EffectsMar 05, 2019
- Lonestar - Rolling TextFeb 27, 2019
- Unity - Camera FadeFeb 19, 2019
- Weekly Update ChangesFeb 14, 2019
- Working As IntendedJan 24, 2019
- Rarity and Loot DropsJan 21, 2019
- Weekly Update 3 - AI, Fighting, ExplorationJan 20, 2019
- SSD: Pawns and ControllersJan 14, 2019
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