A downloadable game for Windows and macOS

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Description

Project Lonestar is a solo-developed, Unity-based space sim proof-of-concept.

In a nutshell it is a spiritual successor to my childhood favorite game: Freelancer.

Something that Freelancer was first a part of was the innovation of space sims in the control department. With this innovation, keyboard controls became more prevalent and Freelancer was a good example of a space sim that did keyboard controls right. 

The game is really just a proof-of-concept and is being updated at a variable rate. At this time I don't see this project becoming monetized but it will most likely be sub $5 if it ever ends up on Steam or something similar.

Update Release Schedule

As of the beginning of 2019, I'm starting a couple of update schedules.

Every day I'll post a screenshot and a blurb about what I'm working on.

After about 5-6 of these screenshot dailies I ran into the issue of showing the same thing too many times. These will probably come less often so they can demonstrate more unique features/issues I'm working on at those moments. 

I will try to only post stable builds but I'm not too strict about it.

Development

Most recent YouTube dev entry:


Links

Github

Subreddit

YouTube

Also check out Underspace!

Console commands (not always up to date)


Controls

Very similar to Freelancer, most keys used in it are similar if they're used at all.

KeyCommand
W or Mouse Wheel UpThrottle Up
S or Mouse Wheel DownThrottle Down
A and DStrafe left/right
Double Tap A/DSidestep left/right
Double Tap WBlink forward
Hold left-click or Space BarToggle Mouse Flight
Right ClickFire
Numrow (1-10) Fire Individual Weapon
Hold-FWeapon Menu
Shift+WToggle Cruise Engines
Hold TabAfterburner
Shift+WToggle Cruise Engines
ZToggle Drift (Kill Inertial Dampeners)
Flycam
FUnlock cursor
Misc
~ (The key below ESC)Debug Console

Download

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Click download now to get access to the following files:

project-lonestar-win.zip 199 MB
Version 0.1.13
lonestar.app.zip 108 MB

Development log

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