Weekly Update 3 - AI, Fighting, Exploration
This week really flew by! I'm quite proud of the AI advances but they will definitely continue to improve because they're really not something you can fight against. This is for a couple reasons but eventually they should feel like more of a challenge.
Another thing I worked on this week was the performance. A lot of the asteroid fields were super taxing because they had rigidbodies for some reason so they could be given a random amount of rotation when they spawn.
Here's a video recap:
Changelog
### Gameplay
* Some basic AI is in!
* Ships use a slightly modified version of Unity's PluggableAI which uses Scriptable Objects
* My modificaton is an addition of a queue that the agent adds to whenever it moves to a new state so that it can fall
back on it's last state if it reaches a null decision (still allows for the 'remain' state feature)
* To make the game feel a little more lively, there are a couple random ships just wandering throughout the system, this will probably
feel really nice when they can communicate/attack/drop loot.
* Testing some basic UI notifications! (Imagine the (Harvested x10 Wood) notification from Rust)
* Target Indicator are quicker and state driven rather than created manually
* Weapon panel has buttons for nanobots/shieldbots (not programmed yet)
* Asteroid fields now apply slight random spinning to created asteroids
* UI
* Sidestep and Blink cooldown indicators are in the bottom left corner
* New logos!
### Misc
* You'll now find a few random bases and planets throughout the map
* Tradelane placeholder models are in and they look... amazing...
* New console command: "last"
* Use this to repossess your last ship if you released it and want to get back to it without restarting the scene
### Performance
* Projectiles are slightly more performant and should hit their target more often
Files
Get Project Lonestar
Project Lonestar
A third-person space adventure with emphasis on exploration and loot
Status | In development |
Author | tsny |
Genre | Role Playing, Adventure |
Tags | 3D, Exploration, freelancer, Loot, Remake, Space, Space Sim, Third Person, Unity |
Languages | English |
More posts
- Screen Shot Sunday - AtmosphereSep 15, 2019
- September UpdateSep 09, 2019
- Lonestar - Damage EffectsMar 05, 2019
- Lonestar - Rolling TextFeb 27, 2019
- Unity - Camera FadeFeb 19, 2019
- Weekly Update ChangesFeb 14, 2019
- Working As IntendedJan 24, 2019
- Rarity and Loot DropsJan 21, 2019
- SSD: Pawns and ControllersJan 14, 2019
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