Working As Intended
Project Lonestar » Devlog
Funny little bug I encountered today.
I'm working on the ability to swap ships at any time and it's working pretty well.
So well in fact that anything with a mesh seems to work.
This is something I haven't looked forward to working on because of nested prefabs. Nested prefabs would be really nice but I'm not on the correct version and they have some bugs and I've kinda got this working and reasons, reasons, reasons.
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Project Lonestar
A third-person space adventure with emphasis on exploration and loot
Status | In development |
Author | tsny |
Genre | Role Playing, Adventure |
Tags | 3D, Exploration, freelancer, Loot, Remake, Space, Space Sim, Third Person, Unity |
Languages | English |
More posts
- Screen Shot Sunday - AtmosphereSep 15, 2019
- September UpdateSep 09, 2019
- Lonestar - Damage EffectsMar 05, 2019
- Lonestar - Rolling TextFeb 27, 2019
- Unity - Camera FadeFeb 19, 2019
- Weekly Update ChangesFeb 14, 2019
- Rarity and Loot DropsJan 21, 2019
- Weekly Update 3 - AI, Fighting, ExplorationJan 20, 2019
- SSD: Pawns and ControllersJan 14, 2019
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