Weekly Update Changes
Back to basics.
It has been a little over 2 weeks since I posted the last weekly update and that's because I've changed the way I'm scheduling them.
As a solo dev without skill in art, I don't have any substantial physical things to show. The game is progressing as I learn more about AI and how they're going to work and the whole nature of the game in general. The thing is that I don't have a solid few minutes worth of content to show on the video as most of the time things that change are back-end things or performance tuning or design changes.
I feel as if the game up to this point has a solid code base but I would like to design more of the game's systems before they get glued onto a prototype.
TLDR; Weekly Updates will go back to being just updates so they can maintain a decent amount of content
Thanks everyone, see you star side.
Get Project Lonestar
Project Lonestar
A third-person space adventure with emphasis on exploration and loot
Status | In development |
Author | tsny |
Genre | Role Playing, Adventure |
Tags | 3D, Exploration, freelancer, Loot, Remake, Space, Space Sim, Third Person, Unity |
Languages | English |
More posts
- Screen Shot Sunday - AtmosphereSep 15, 2019
- September UpdateSep 09, 2019
- Lonestar - Damage EffectsMar 05, 2019
- Lonestar - Rolling TextFeb 27, 2019
- Unity - Camera FadeFeb 19, 2019
- Working As IntendedJan 24, 2019
- Rarity and Loot DropsJan 21, 2019
- Weekly Update 3 - AI, Fighting, ExplorationJan 20, 2019
- SSD: Pawns and ControllersJan 14, 2019
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