Unity - Camera Fade


Something small I've been working on this week has been camera fade. I've seen Brackey's tutorial but I really don't like the amount of work that started to become apparent when I thought about incorporating it into every scene and should I have another canvas to support it, and yada yada yada.

I found an excellent script on the Unity Forums and ran with it and it works pretty well while remaining under like 200 lines.

AI and the game systems have been on the drawing board for quite a while so not a lot of actual development has been going on this last week or 2... Also Apex Legends is really good and I built my new small form factor PC so I've let myself enjoy that.

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