Unity - Camera Fade
Project Lonestar » Devlog
Something small I've been working on this week has been camera fade. I've seen Brackey's tutorial but I really don't like the amount of work that started to become apparent when I thought about incorporating it into every scene and should I have another canvas to support it, and yada yada yada.
I found an excellent script on the Unity Forums and ran with it and it works pretty well while remaining under like 200 lines.
AI and the game systems have been on the drawing board for quite a while so not a lot of actual development has been going on this last week or 2... Also Apex Legends is really good and I built my new small form factor PC so I've let myself enjoy that.Get Project Lonestar
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Project Lonestar
A third-person space adventure with emphasis on exploration and loot
Status | In development |
Author | tsny |
Genre | Role Playing, Adventure |
Tags | 3D, Exploration, freelancer, Loot, Remake, Space, Space Sim, Third Person, Unity |
Languages | English |
More posts
- Screen Shot Sunday - AtmosphereSep 15, 2019
- September UpdateSep 09, 2019
- Lonestar - Damage EffectsMar 05, 2019
- Lonestar - Rolling TextFeb 27, 2019
- Weekly Update ChangesFeb 14, 2019
- Working As IntendedJan 24, 2019
- Rarity and Loot DropsJan 21, 2019
- Weekly Update 3 - AI, Fighting, ExplorationJan 20, 2019
- SSD: Pawns and ControllersJan 14, 2019
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