Lonestar - Rolling Text
Project Lonestar » Devlog
Cool little thing I worked on for a bit today.
Rolling text is pretty easy in Unity via a static coroutine but the process is slightly custom because you have to add "\n" to a line as one addition rather than "\" and then "\n" like the rest of the characters in the string.
This kind of mechanic will show up when you're scanning objects? Is scanning cool? Ugh.
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Project Lonestar
A third-person space adventure with emphasis on exploration and loot
Status | In development |
Author | tsny |
Genre | Role Playing, Adventure |
Tags | 3D, Exploration, freelancer, Loot, Remake, Space, Space Sim, Third Person, Unity |
Languages | English |
More posts
- Screen Shot Sunday - AtmosphereSep 15, 2019
- September UpdateSep 09, 2019
- Lonestar - Damage EffectsMar 05, 2019
- Unity - Camera FadeFeb 19, 2019
- Weekly Update ChangesFeb 14, 2019
- Working As IntendedJan 24, 2019
- Rarity and Loot DropsJan 21, 2019
- Weekly Update 3 - AI, Fighting, ExplorationJan 20, 2019
- SSD: Pawns and ControllersJan 14, 2019
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