SSD: Flight of the Valkyries
I missed yesterday! Woops! I'll post two today, maybe that'll be an improvement.
AI is doin' alright and I've started to work on spawning enemies based on triggers.
The general setup is a script that can spawn an array of ships an each element in this array is a custom class that has "how many to spawn", "ship object", "state (combat, idle, goto)", and other information.
Performance is pretty okay too. FL probably never got over 20 ships on screen at one time or in a fight (in single-player) but around 40 works here just fine. I hope to have a video up eventually showing a fight between a few ships.
The blue sphere above each ship is a representation of the ship's AI's state. Blue is just a random color I picked for when the ship is in a goto state. Right now 'idle' is gray and combat it 'red'. Evasion might be yellow and following could be something like green? Thoughts?
Get Project Lonestar
Project Lonestar
A third-person space adventure with emphasis on exploration and loot
Status | In development |
Author | tsny |
Genre | Role Playing, Adventure |
Tags | 3D, Exploration, freelancer, Loot, Remake, Space, Space Sim, Third Person, Unity |
Languages | English |
More posts
- Screen Shot Sunday - AtmosphereSep 15, 2019
- September UpdateSep 09, 2019
- Lonestar - Damage EffectsMar 05, 2019
- Lonestar - Rolling TextFeb 27, 2019
- Unity - Camera FadeFeb 19, 2019
- Weekly Update ChangesFeb 14, 2019
- Working As IntendedJan 24, 2019
- Rarity and Loot DropsJan 21, 2019
- Weekly Update 3 - AI, Fighting, ExplorationJan 20, 2019
- SSD: Pawns and ControllersJan 14, 2019
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