SSD: State, Decisions, Transitions


AI is coming along decently but is a bit more complicated than I anticipated.

A ship has a lot of decisions to make during its states and the controller needs to remember what it was doing before it got into combat so that it can return to whatever it was doing before.

Ships can be spawned with specific states and instructions but more complex data structures will be needed in the future if I wanted to do something like spawn an on-going fight with two or more sides already fighting.

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