SSD: Combat
I fixed some bugs that I had left sitting around and bandaid-ed the UI so that I could get some rudimentary combat working. The explosion effect doesn't look terrible and the code isn't horrible. Now the AI characters can actually kill one another!
I noted that FL's ship models were actually broken into pieces so that they could be detached when the ship explodes or one section takes too much damage. This is something I'll log for later ideas but right now its not a big concern.
If all goes well I should have something kinda playable on Sunday? Maybe when you spawn a few ships come to fire at you. It'll be pretty boring but the build after that will probably have some better movement options.
Get Project Lonestar
Project Lonestar
A third-person space adventure with emphasis on exploration and loot
Status | In development |
Author | tsny |
Genre | Role Playing, Adventure |
Tags | 3D, Exploration, freelancer, Loot, Remake, Space, Space Sim, Third Person, Unity |
Languages | English |
More posts
- Screen Shot Sunday - AtmosphereSep 15, 2019
- September UpdateSep 09, 2019
- Lonestar - Damage EffectsMar 05, 2019
- Lonestar - Rolling TextFeb 27, 2019
- Unity - Camera FadeFeb 19, 2019
- Weekly Update ChangesFeb 14, 2019
- Working As IntendedJan 24, 2019
- Rarity and Loot DropsJan 21, 2019
- Weekly Update 3 - AI, Fighting, ExplorationJan 20, 2019
- SSD: Pawns and ControllersJan 14, 2019
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