SSD: AI
Project Lonestar » Devlog
I've worked on a couple different things this week but I am taking a note from Garry Newman and want to begin focussing on gameplay for the time being. I would, ideally, like to have something out there that's actually playable sometime soon. But for the time being, here's an AI ship doing what it does best.
I'm experimenting with PluggableAI in Unity which is going alright at the moment. Not shown in the gif are the colored cubes that show up above the AI's target, allowing for more streamlined debugging.
At the moment AI ships can:
- Goto
- Follow
- Shoot
More complex actions can be built upon these like:
- Attack Pattern
- Evade
- Pathfind
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Project Lonestar
A third-person space adventure with emphasis on exploration and loot
Status | In development |
Author | tsny |
Genre | Role Playing, Adventure |
Tags | 3D, Exploration, freelancer, Loot, Remake, Space, Space Sim, Third Person, Unity |
Languages | English |
More posts
- Screen Shot Sunday - AtmosphereSep 15, 2019
- September UpdateSep 09, 2019
- Lonestar - Damage EffectsMar 05, 2019
- Lonestar - Rolling TextFeb 27, 2019
- Unity - Camera FadeFeb 19, 2019
- Weekly Update ChangesFeb 14, 2019
- Working As IntendedJan 24, 2019
- Rarity and Loot DropsJan 21, 2019
- Weekly Update 3 - AI, Fighting, ExplorationJan 20, 2019
- SSD: Pawns and ControllersJan 14, 2019
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