SSD: AI


I've worked on a couple different things this week but I am taking a note from Garry Newman and want to begin focussing on gameplay for the time being. I would, ideally, like to have something out there that's actually playable sometime soon. But for the time being, here's an AI ship doing what it does best.

I'm experimenting with PluggableAI in Unity which is going alright at the moment. Not shown in the gif are the colored cubes that show up above the AI's target, allowing for more streamlined debugging.

At the moment AI ships can:

  • Goto
  • Follow
  • Shoot

More complex actions can be built upon these like:

  • Attack Pattern
  • Evade
  • Pathfind

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