Refactored


I've been watching a lot of Unite talks recently and realized that my game was really bogged down by singletons and hard-coded systems, so I spent parts of the last week rewriting things to be more component-driven, as in an engine can be put on anything and so could a turret if you wanted to.  I've added more console commands and been toying with asteroid field improvements (they can now have multiple asteroid objects) and nebulas. Why485's nebulas are a little dated and so I'm going to start my own path with them.

Files

project-lonestar-win.zip 238 MB
Version 0.0.69 Sep 19, 2018

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