Refactored
Project Lonestar » Devlog
I've been watching a lot of Unite talks recently and realized that my game was really bogged down by singletons and hard-coded systems, so I spent parts of the last week rewriting things to be more component-driven, as in an engine can be put on anything and so could a turret if you wanted to. I've added more console commands and been toying with asteroid field improvements (they can now have multiple asteroid objects) and nebulas. Why485's nebulas are a little dated and so I'm going to start my own path with them.
Files
project-lonestar-win.zip 238 MB
Version 0.0.69 Sep 19, 2018
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Project Lonestar
A third-person space adventure with emphasis on exploration and loot
Status | In development |
Author | tsny |
Genre | Role Playing, Adventure |
Tags | 3D, Exploration, freelancer, Loot, Remake, Space, Space Sim, Third Person, Unity |
Languages | English |
More posts
- Screen Shot Sunday - AtmosphereSep 15, 2019
- September UpdateSep 09, 2019
- Lonestar - Damage EffectsMar 05, 2019
- Lonestar - Rolling TextFeb 27, 2019
- Unity - Camera FadeFeb 19, 2019
- Weekly Update ChangesFeb 14, 2019
- Working As IntendedJan 24, 2019
- Rarity and Loot DropsJan 21, 2019
- Weekly Update 3 - AI, Fighting, ExplorationJan 20, 2019
- SSD: Pawns and ControllersJan 14, 2019
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