0.0.2
Project Lonestar » Devlog
- Development
- Player Controller
- Just like Unreal, player controllers are now separate objects from the pawns that they control. They are singleton-esque. For now, in single player, there's only one in the scene and doesn't need to be destroyed whenever it switches ships, which is really nice.
- Target Indicators (!)
- Really happy about these. These now are rendered just on the UI and not in world space so they don't have to reposition themselves and show visible turning towards the camera.
- Animate correctly and will soon show colors based on their relation to the controlled ship
- Item Scriptable Object Fix
- So apparently scriptable objects need to be in their own file
- I had a few classes that inherited from an "Item" class all in the same file and they were causing quite a few errors
- Projectiles
- Weapons had an issue with not always colliding and apparently they were going too fast and they were too small, so the collider was too fast for the FixedUpdate, this has been fixed
- Scanner
- Scanner UI now updates properly when an object gets out of range or is destroyed
Files
lonestar.rar 24 MB
Apr 19, 2018
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Project Lonestar
A third-person space adventure with emphasis on exploration and loot
Status | In development |
Author | tsny |
Genre | Role Playing, Adventure |
Tags | 3D, Exploration, freelancer, Loot, Remake, Space, Space Sim, Third Person, Unity |
Languages | English |
More posts
- Screen Shot Sunday - AtmosphereSep 15, 2019
- September UpdateSep 09, 2019
- Lonestar - Damage EffectsMar 05, 2019
- Lonestar - Rolling TextFeb 27, 2019
- Unity - Camera FadeFeb 19, 2019
- Weekly Update ChangesFeb 14, 2019
- Working As IntendedJan 24, 2019
- Rarity and Loot DropsJan 21, 2019
- Weekly Update 3 - AI, Fighting, ExplorationJan 20, 2019
- SSD: Pawns and ControllersJan 14, 2019
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