0.0.1
Project Lonestar » Devlog
Asteroid Field
- Improved overall
- Works (lol)
- Can now decide the scale of the asteroid from the inspector
- Clearing and generating the field are separate and can be done independently
- Option to hide the asteroids in hierarchy (default = true)
- Ship controller
- Ships now have a handle above them when clicked allows the player controller to seamlessly change between them, much easier than dragging the ship into the inspector of the currently controlled ship
- Game Manager
- You can now select a ship to spawn and a position for the player from the inspector and give it its Loadout
- Debug function allows for spawning a lot of ships at once.
- Performance
- I profiled the scene after spawning a lot of ships and physics was the big thing hindering performance so I took a look at the ship physics script and found that AddForce was being called no matter if any throttle/strafe or other inputs were being applied, that was addressed so that the AddForce method is not called if there is no such input, this gave a significant performance increase.
- More Ships!
- Got some more free ships to see how they look in the scene and they look pretty good!
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Project Lonestar
A third-person space adventure with emphasis on exploration and loot
Status | In development |
Author | tsny |
Genre | Role Playing, Adventure |
Tags | 3D, Exploration, freelancer, Loot, Remake, Space, Space Sim, Third Person, Unity |
Languages | English |
More posts
- Screen Shot Sunday - AtmosphereSep 15, 2019
- September UpdateSep 09, 2019
- Lonestar - Damage EffectsMar 05, 2019
- Lonestar - Rolling TextFeb 27, 2019
- Unity - Camera FadeFeb 19, 2019
- Weekly Update ChangesFeb 14, 2019
- Working As IntendedJan 24, 2019
- Rarity and Loot DropsJan 21, 2019
- Weekly Update 3 - AI, Fighting, ExplorationJan 20, 2019
- SSD: Pawns and ControllersJan 14, 2019
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