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Project Lonestar

A third-person space adventure with emphasis on exploration and loot · By tsny

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Recent updates

Screen Shot Sunday - Atmosphere
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Looking a bit more like a game all the time. Having more and more little things in the universe definitely helps make the system you're in feel alive. Games lik...
September Update
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Changelog Known Issues Drifting is broken Features Colliders on asteroid fields removed until they can be automatically enabled based on player distance You can...
1 file — 0.1.42
Lonestar - Damage Effects
Small thing but kinda cool. Health got a pass over and I made the values into properties in order to allow for better event handling and such. Because of this t...
Lonestar - Rolling Text
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Cool little thing I worked on for a bit today. Rolling text is pretty easy in Unity via a static coroutine but the process is slightly custom because you have...
Unity - Camera Fade
Something small I've been working on this week has been camera fade. I've seen Brackey's tutorial but I really don't like the amount of work that started to bec...
Weekly Update Changes
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Back to basics. It has been a little over 2 weeks since I posted the last weekly update and that's because I've changed the way I'm scheduling them. As a solo d...
Working As Intended
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Funny little bug I encountered today. I'm working on the ability to swap ships at any time and it's working pretty well. So well in fact that anything with a me...
Rarity and Loot Drops
Here's the first pass at creating a loot/item system. This system is kinda nice because loot is a single prefab and the rarity colors can be changed on the fly...
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Last post
Your project isn't open-sourced, but you seem to be using the code from another creator who already did the heavy-liftin...
started by DaedalusMachina Nov 05, 2021
4 replies
204 views
Hello, The contents of the macbuild looks like you tried to build the project actually for iphone rather than MacOS.
started by sashimifasol Dec 30, 2018
4 replies
179 views